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Extras:Tips and Tactics
Early Attack: The early attack is only useful in a very tight window at the start of the game. It’s main objective is to knock out the enemy as quickly as possible. The quicker you strike, the more effective it is usually. If you hit them before T2, you are certain to kill them as they wont have any defences around. Although there are 2 different types of early attack they both follow the same starting pattern. The first aim is to get a forward base as close to the enemy as possible without being seen. The following picture shows the ideal location for a forward base.
Then, when you have about 4 units you will use in the early strike, send them to destroy the enemies’ economy. If your enemy has basic training you may be in trouble, but if not, you should be fine. The 2 types of Early attacks are: Trooper rushes and Mountie Rushes. Trooper rushes use trooper recruits and mountie rushes use mounted troopers. Both are very effective early in the game IF the enemy isn’t at T2. Overall, this tactic can be very, very useful if timed right. If not, you are asking for a beating…
Worker Strike: Yes, I know this sounds stupid, but against an enemy who uses a lot of turrets for defence instead of troopers, I have found that no attack has been more effective and cheap, as the worker strike. The first step in this tactic is to start up a normal beginning with lots of workers on carbon and food. Then, when you can get it (T3 I believe) get the tech “Attack programming” and start building up your army of about 30 workers. Then, when all are ready you can send them in. If your opponent has walls, then build 6 air transports to airlift them over the walls. If this method is used you can send in extra waves and decimate your enemy. The workers will destroy the buildings easily. If the enemy has shield generators then attack them first, before moving on to the fortresses, then the Command Centres and then any building you want. If all goes well you will have destroyed an enemy with a cheap, renewable force!
Tips:
It should go without saying that you lose should you ever let your Command Center or Workers get killed or destroyed. No doubt about it. Having at least one with enough resources will let your empire thrive to its fullest. That being said, you should also have enough Workers to have a steady supply of all resources that you need most. We're mainly talking about Carbon and Food.
Thankfully, Carbon and Food are the two most plentiful resources found on most maps. Carbon can build structures and units while Food can build Workers and units. Nova and Ore can build other advanced weaponry such as ships, fighters, and defenses. It's always good to have a balance of Workers on your most needed resources. The more Workers you have on a resource, the faster the income. Income means troops, and that means victory.
When battling an opponent, you must learn the strengths and weaknesses of your civilization. Each side has its own technological strategies that will boost your fighting force to their max. Don't forget to research them, or any other technology you'll use on the battlefield. Having better technology than your opponents means that your troops fight and last longer than theirs. Likewise, don't go spending too much resources on technologies that you don't need. Not only do you waste resources, but you can't build as many troops since you spent all of it. As you're about to attack, exploit the enemy's weakness in their defense. Try to mix up your assault force with air attacks, sea attacks, then your main ground assault. Ground assaults should especially be well suited to cover each other's backs.
As you attack, think ahead. It's very doubtful that your first attack will always succeed, so build more. Build multiple military structures next to your opponent's base so you can send them in quickly into battle. Reinforcing your initial assault force means that it'll last longer. Bigger assault forces mean they last longer, instead of going one on one. If you use Jedi, have them convert enemy units to your cause, even if they die upon conversion. This either makes the unit join your cause, or they die. Either way, the enemy still has wasted its resource building it. Keep it up. Don't let your enemy build up. Early rushes can mean the difference between victory and lots of hours spent trying to defeat them.
If you're thrown on the defensive, make sure to have lots of troops and defenses. Shield Generators can double the hit points of anything it touches, which means they last twice as long. If you're defending an area, don't just leave a few units there. Make sure that you leave enough so that they can successfully defend themselves from multiple attacks. Assigning units to guard certain structures also help because they don't stray too far and get themselves caught between the enemy. If your enemy starts to use Cannons, use Cannons of your own. Unless they have a shorter range than the enemy's, they can successfully hit the enemy Cannon and destroy it. This means that you won't have to send units to destroy it and they won't be bantha fodder.
Lastly, walls do NOT hold off the enemy. They only tell you where and when they attack. Jedi should convert enemy units when possible so they cause mayhem and confusion among their ranks. Do that over time and you can emerge victorious.
.: On to the Test! :.
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