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Races:Wookiees

Wookiees are ingenious mechanics as well as excellent soldiers. Excelling with a large contingent of troopers and powerful air units, which are very much capable of causing mass destruction to armies of mechs and troopers, Wookiees form a formidable threat to civilisations who employ mechs as the backbone of their armies, such as the Galactic Empire. In many ways, they complement the Gungans nicely and duplicate some of the strengths of the Rebel Alliance.

Wookiee troopers are both powerful and durable due to several unique technologies. Wookiees have the full complement of troopers, such as regular troopers, mounted troopers, anti-air troopers and grenade troopers. Due to a Wookiee's natural intimidating size, all the Wookiees' troopers look menacing, especially their mounted troopers, who ride great dragons into battle. The Wookiees also receive all trooper upgrades, making their infantry some of the toughest and most powerful troopers you'll ever have the pleasure of commanding. One of their unique technology only serve to strengthen their ground superiority, giving Wookiees troopers a commanding advantage over the other civilisations - Self Regeneration. Self Regeneration allows all organic units except your workers to regenerate wounds and also bestows a boon of +30 hit-points and +2 armour to all your troopers. Add in a dash of Berserker unique units, and you have a trooper army that is as powerful as a Gungan or Imperial mech army.

The Wookiee unique unit is the Berserker. It has 230 hit-points, which is enormous for an organic unit, and also has a powerful melee attack. To compensate for its lack of ranged weapons, it has good armour and a high number of hit-points, allowing it to withstand tons of punishment. A unique Wookiee technology, the Jet Pack, further helps to improve the Berserker's already amazing speed, making them extremely mobile troopers. Although not nearly as strong as a Jedi, the Wookiee Berserker is still a deadly adversary. If you can support an army of Berserker with another army of repeater troopers and anti-air troopers, they can be a very effective component of your army.

In addition to their superior ground troops, the Wookiees dominate the skies. They receive all air units and also possess all air unit upgrades, meaning they have shields, improved accuracy and thicker armour. Although Wookiees can't build aircraft as fast as the Royal Naboo, they still field a dangerous and potent airforce.
While Wookiees do not possess all mech units, including the heavy strike and assault mechs, they are compensated somewhat for that failing. They have a unique technology, known as Wookiee ingenuity, which gives a discount of up to 15 percent for all mech factory units. They also possess a unique upgrade for heavy weapons, known as Forest Vision, which improves the range and line of sight of artillery, giving them excellent siege capability as well - A nice complement to the superior Wookiee infantry.
Wookiees are an excellent civilisation in terms of raw attack strength, but they also surprise gamers with an exceptionally powerful airforce. Unfortunately, one area where Wookiees don't excel is in Jedi. They, not unlike the Gungans, do not receive Jedi Masters. And like the Gungans, they have no Jedi technologies in the fourth tech level except for faith in the Force, which allows for a 50 percent bonus to resist conversion by an enemy Jedi or Sith. Wookiees are also unable to build more advanced naval units. As noted, they unfortunately do not receive all mech units, and they also don't have many of the tech level four mech upgrades either. Only the discounted prices of their mechs and their superior troopers keep them competitive in a land battle.

However, Wookiees do receive a nice economic bonus. Starting in tech level three and beyond, Wookiees collect carbon 5 percent faster. It's a small bump, but it's extremely useful due to the Wookiees' staple army of troopers and buildings which all have a high carbon cost.

In many ways, the Wookiees seem like a civilisation designed specifically for infantry and air strikes. They also have excellent siege capabilities. Although not as sophisticated as other civilisations, the Wookiees are capable of holding their own against more powerful foes such as the Galactic Empire.

Conclusion:
Pros: Extremely good Troopers and Airforce, useful techs and good mechs.
Cons: Weak Jedi and Navy as well as lacking heavy strike and assault mech upgrades.
Bonuses: When at T3, the carbon gathering is 5% faster.
Special Unit: Berserker.
Unique techs: Self Regeneration: The Wookies can gain back HP.
Jetpacks: Berserkers are 10% faster.
Forest Vision: extra line of sight and range of Artillery.
Wookie Ingenuity: 15% discount on Mechs.
Overall: 3/5: Not one of my favourite civs, but that’s just my opinion. I hate the lack of Jedi and Mech upgrades, although regeneration is useful.
 
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