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Extras:Buildings

Prefab Shelter - Hit Points: 800 Armour 1 Cost: 25 Carbon Attack: 0 DuraArmor: 7 Range: 0 Prefab Shelters support your growing population. All civilisations except the Galactic Republic have houses that support only five units. The Galactic Republic supports six.

Command Centre - Hit Points: 2500 Armour 3 Cost: 275 Carbon Attack: 5 DuraArmor: 6 Range: 6: 100 Ore The only structure that can produce Workers, these are vital to any beginning civilisation. Not only can any resource be deposited into them; they are the only buildings, which let you advance to the next Tech Level, crucial to any civilisation.

Troop Centre - Hit Points: 1500 Armour 1 Cost: 160 Carbon Attack: 0 DuraArmor: 7 Range: 0 The Troop Centre produces your basic units such as the Trooper Recruit and Mounted Trooper. It offers a variety of units specialised to certain tasks, as well as important upgrades for them.
Power Core - Hit Points: 250 Armour 1 Cost: 200 Carbon Attack: 0 DuraArmor: 7 Range: 0 Power Cores power your buildings so they operate at maximum efficiency.

Mech. Factory - Hit Points: 2500 Armour: 2 Cost: 180 Carbon Attack: 0 DuraArmor: 7 Range: 0: 25 Ore Mech. Factories offer you your first real offensive weapons. Assault meets and Mech. Destroyers are produced at this building.

Shipyard - Hit Points: 1800 Armour: 1 Cost: 160 Carbon Attack: 0 DuraArmor: 7 Range: 0 A useful building for resource and military purposes, the Shipyard can create very powerful units [depending on your civilisation] on water intensive maps.

Shield Generator - Hit Points: 1500 Armour: 3 Cost: 250 Ore Attack: 0
DuraArmor: 9 Range: 0 You'll be using a lot of these in your games. The Shield Generator provides shielding for structures within its radius, which means that they have double the hit points. Enemies attack the Shield Generator would first have to destroy the shield [hit points], before doing actual damage to the structure. Units however take 1 or 2 hit points off for each hit they take under the shield.

Jedi Temple - Hit Points: 2500 Armour: 2 Cost: 180 Carbon Attack: 0 DuraArmor: 8 Range: 0: 25 Nova Jedi and the Jedi Master, both powerful units, are created at the Jedi Temple. Besides creating units and researching upgrades for them, the Jedi Temple serves another purpose. They hold the Holocrons you find in the game to be used for a continuous supply of Nova.

Fortress - Hit Points: 5000 Armour: 8 Cost: 550 Ore Attack: 8 DuraArmor: 11 Range: 8 Fortresses are the ultimate defence against attacks. They provide anti-ground fire as well as anti-air fire. Its shots are more powerful than those of the turrets, but lacks the range of an Advanced Turret and the Advanced Anti-Air Turret. They are also used to construct your civilisation’s unique unit.

Heavy Weapons Factory - Hit Points: 2500 Armour: 3 Cost: 210 Carbon Attack: 0 DuraArmor: 9 Range: 0: 25 Ore Pummels, Artillery, and Anti-Air Mobiles are produced at this building. However, the units from these buildings have no purpose in a battle, only effective against base or army defence or offence. They are powerful, when given the chance.

Airbase - Hit Points: 2500 Armour: 7 Cost: 210 Carbon Attack: 0 DuraArmor: 10 Range: 0: 25 Ore As you might've imagined, you get your air units from the Airbase. Air units don't hold up well against anti-air fire, so their use is limited.

War Centre - Hit Points: 2200 Armour 3 Cost: 180 Carbon Attack: 0 DuraArmor: 9 Range: 0 War Centres are valuable structures in the game. They allow you to upgrade your troops to make them the strongest they can be. Research Centre - Hit Points: 2200 Armour 4 Cost: 210 Carbon Attack: 0 DuraArmor: 0 Range: 0 War Centres upgrade troops and Research Centres upgrade your structures.

Processing Centres - Hit Points: 1000 Armour 1 Cost: 100 Carbon Attack: 0 DuraArmor: 7 Range: 0 Processing Centres come in four varieties. Each specialises in one resource, where it can be deposited. They are cheaper than the Command Centre, but don't produce Workers.

Animal Nursery - Hit Points: 1000 Armour: 1 Cost: 100 Carbon Attack: 0 DuraArmor: 7 Range: 0 Garrison your Nerves or Bantus to receive a steady supply of food. The more animals you have in the nursery, the more food you receive in a game minute.

Spaceport - Hit Points: 2000 Armour: 2 Cost: 180 Carbon Attack: 0 DuraArmor: 8 Range: 0 Not only do they let you trade with any allies, they allow you to see what they see too. However, you'll find them useful later in missions as they build Cargo Hovercrafts for a continuous supply of Nova, and are the only way to get those needed resources once they run out.

Monument - Hit Points: 3000 Armour: 3 Cost: 3000 Carbon Attack: 0 DuraArmor: 10 Range: 0: 3000 Ore: 3000 Nova Monuments take forever to build, cost a lot and fall quickly when under attack. However, they allow you to win without a huge war after 200 game days pass.

Light Turret - Hit Points: 1250 Armour 2 Cost: 25 Carbon Attack: 5 DuraArmor: 8 Range: 7: 125 Ore Your line of defence will consist of turrets. Your most basic one is the Light Turret. Not only does it provide a stronger protection, but can be upgraded and doesn't count against your population. Garrison infantry into these structures to strengthen their attack.

Sensor Buoy - Hit Points: 500 Armour: 0 Cost: 20 Carbon Attack: 0 DuraArmor: 0 Range: 0: 10 Ore Sensor Buoys don't have any purpose except to remove the fog of war around the area you place it. It has a long line of sight.

Sentry Post - Hit Points: 500 Armour: 0 Cost: 20 Carbon Attack: 0 DuraArmor: 0 Range: 0: 10 Ore Sentry Posts are the exact same as the Sensor Buoy.

Gate - Hit Points: 2750 Armour: 10 Cost: 30 Ore Attack: 0 DuraArmor: 10 Range: 0 Gates are like walls, with the exception that they open to friendly forces. They also have more hit points than the wall.

Medium Wall - Hit Points: 1500 Armour: 8 Cost: 5 Ore Attack: 0 DuraArmor: 10 Range: 0 Medium Walls offer you protection, but don't guarantee that you'll be safe.

Light Wall - Hit Points: 250 Armour 2 Cost: 2 Carbon Attack: 0 DuraArmor: 2 Range: 0 Light Walls aren't as strong as Medium Walls, but they do tell you where and when the enemy is attacking. They are cheap and they fold easily.

Anti-Air Turret - Hit Points: 1250 Armour: 3 Cost: 20 Carbon Attack: 60 DuraArmor: 9 Range: 10: 150 Ore Anti-Air Turrets are your strongest protection against air assaults. However, they aren't mobile and cost a lot.

Farm - Hit Points: 480 Armour: 0 Cost: 50 Carbon Attack: 0 DuraArmor: 0 Range: 0 When your natural food sources run out, you can continually replenish your sources with farms. They provide lots of food and only one Worker can harvest a farm.

AquaHarvester - Hit Points: 50 Armour: 0 Cost: 90 Carbon Attack: 0 DuraArmor: 0 Range: 0 AquaHarvesters are exactly like farms except they provide more food and have less hit points.

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